![]() But MTT leaves it at that and connects everything automatically. Both games require you to place rooms that produce enough electricity, water, etc. Then you place pipes and lines on each floor where they’re needed. In PH, you put wiring and plumbing closets on each floor. I’ve seen people call MTT more “arcady” and I guess they’re right. One of the main differences that you will encounter first is that PH has more micro management in general. Both seem to be very stable, at least on my PC. I haven’t experienced any bugs or crashes in either of these games. So, I’d say while the first can be a deciding factor, it’s something you can decide by looking at videos and screenshots and the other isn’t that relevant. But I’ve never heard somebody say that they bought one game and not the other because it had a better soundtrack. I can’t say anything about the soundtracks in both games, because I always turn off the music. If I had to choose one game over the other simply because of the graphics, I’d choose MTT. In PH I find them too stiff and lifeless. And in both games, I am not a big fan of how the people look. The graphics are, as always, highly subjective. Not that the country matters, but as I mentioned it above, I thought I should mention it for them as well. They are also indie developers and made 1849, a city management game, before they released PH. It also has one small expansion (Las Vegas, priced at 6.99 €) and four DLCs: Miami Malls, Tokyo Towers, London Life and Brilliant Berlin (price ranging between 1.59 € and 1.99 €). Also, from here on, Mad Tower Tycoon will be shortened to MTT and Project Highrise will be PH, so I don’t have to type their full names over and over again. I did actually end up buying Mad Tower Tycoon when it was on sale and have been enjoying it a lot! It is much younger than Project Hospital and officially left Early Access for its full release in January 2020 while Project Highrise has been out since September 2016. This post isn’t about bashing Mad Tower Tycoon, though, or its developer for being boring and copying Project Highrise. It seems to be something a lot of people ask (also visible when you take a look at the Steam community forums). There has also been an interview (written in German as well as English) with a developer from EggCode Games and he was also asked how his game Mad Tower Tycoon differs from Project Highrise. The main question I had on my mind was: How is it different from Project Highrise? Is it worth buying Mad Tower Tycoon when I already own Project Highrise? Do we even need two games like this? Why should I spend money on another game like this if it’s exactly the same? Except for the graphics, of course. However, I love simulation games and I love this theme, so I kept looking at the game’s Steam page again and again. A second tower-building game? At first glance, these games were identical only with different graphics. So when I saw the announcement for Mad Tower Tycoon, I was a bit skeptical. This number seems oddly low as I thought I’d sunk in much more time than that. It's the new SimTower I wanted for so long and while it hasn't occupied my attention in the same way that Skylines has since release, Highrise is a splendid thing.I bought Project Highrise back in 2016 and have played it for 56 hours. Highrise lets me build and manage all of those things, and there's a joy in making everything tick over just right, and in observing the finely tuned machine that is your new tower. I've lived in apartment blocks, I've stayed in many hotels, and I've worked in high-rise office buildings. I find Project Highrise similarly satisfying. ![]() There's comfort in that, and satisfaction. ![]() ![]() Sure, you're not actually building the cars, but you're de- and reconstructing, and fiddling with things you might recognise form the real world. I suspect that's true for many people, and goes some way to explaining the popularity of Car Mechanic Simulator. When it comes to construction, the more familiar a thing is, the more likely I am to enjoy it. The machinery of Factorio makes me happy and the cities of Skylines are happy places for me. It's not so much the actual construction, in terms of sticking pieces together in a Nuts and Bolts style, it's more the management of a constructed thing. Not so much in real life, where constructing a bookshelf can take up my entire weekend given how cack-handed I am, but give me a game that lets me build cities or kingdoms or spaceships, and I'll usually have a blast. If you've ever played XCOM and wished you could spend more time building your antfarm base and less time watching your operatives die, Project Highrise might be the game for you. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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